Hop
Tap to hop forward, swipe to move in any direction. Every lane you clear is a point, and the world builds itself ahead of you — no two runs share a layout.
An endless arcade hopper. Tap to hop, swipe to dodge: cross busy roads, ride logs over rivers, outrun trains, and spend the coins on fifteen capybaras. Every point is one more lane survived — and whatever you do, don't stand still. The eagle is watching.
One thumb, portrait, a run that fits inside a bus stop. The rules take ten seconds; the far side of the road takes considerably longer.
Tap to hop forward, swipe to move in any direction. Every lane you clear is a point, and the world builds itself ahead of you — no two runs share a layout.
Cars, trucks and buses, each lane with its own speed and direction. Trains give you a flash of crossing lights and a second and a half, then don't negotiate.
Water doesn't hold a capybara; logs and lily pads do. They drift, so you drift with them — ride one to the edge of the screen and that's a swim.
Idle five seconds and a warning flashes. Idle eight and an eagle decides you look like lunch. The most iconic way to lose a run — you'll only let it happen once. Probably.
The map is generated as you go from four lane types, and the mix is what makes a run feel fair or furious. Here's what each one wants from you.
Breathing room. Trees, bushes and rocks to route around, and the safest place to find a coin — any lane has a 30% chance of one, and here nobody's coming for you.
Two to four vehicles per lane, every lane its own direction and speed, and it all gets faster the further you go — up to two and a half times, around the 75-point mark. The coins parked in traffic are worth the detour. Usually.
Three to five floaters per lane, all moving. Land on a log and it carries you; hop between them; hop off before the screen edge arrives. Miss, and the capybara looks very surprised for about a second.
Empty until it isn't. The crossing lights flash for a second and a half, then a train crosses the whole screen in a blink. Cross between trains, never during — and never, ever linger on the track.
Coins from your runs unlock them in the shop, from the 100-coin Baby Capy to the 3,500-coin legend in a space helmet. Many carry a perk, and every one is earnable by playing — there is nothing to buy.
The original. Already yours.
Extra cute and tiny.
Always ready for a nap.
Fresh and fruity.
Perk: coin magnet pulls nearby coins.
Perk: the eagle waits 20% longer.
Perk: start every run with 2 bonus coins.
Perk: slightly smaller hitbox.
Perk: coin magnet pulls further.
Perk: smaller hitbox dodges danger.
Perk: start every run with 3 bonus coins.
Perk: wide coin magnet — coins can't resist it.
Perk: the eagle waits 30% longer.
Shadow Dash: a near miss makes you briefly untouchable.
Zero Gravity: the eagle waits 40% longer.
Coins are one each in a run. Impatient? An optional rewarded video pays 50, from the shop or the game-over screen — about two ads to the first unlock, and the legends still come mostly from play.
A start menu, the road, the river. That's the entire app — the rest is how far you get.

Best score, coin purse, Play, Characters. Swipe or tap to move — that's the tutorial.

Three roads in a row is a real question. Left lane or right lane, and how much of that coin do you actually want?

Logs drift, lily pads bob, and the railway behind them is very quiet right now.
A run is thirty seconds or three minutes, and the game is built so the next one is always right there — with just enough to chase that "one more" turns into twelve.
Your high score, coins, capybaras and achievements are saved on your device and carry over through every update.
Yes — the whole game, every capybara included. There are no in-app purchases; everything is earned by playing. It's supported by ads: a banner at the top of the screen, an occasional interstitial after game over (never during your first three games of a session, never twice within two minutes), and rewarded videos you can choose to watch for 50 bonus coins or a revive.
No sign-up, no login. Your high score, coins, unlocked capybaras and achievements are saved on your device.
Yes. The game runs entirely on the device — play on a plane, on the subway, in the one corner of the house with no signal. Only ads need a connection.
Stand still for five seconds and a warning flashes. Stand still for eight and an eagle swoops in and carries your capybara off. Some capybaras buy you more time — Hot Spring Capy 20% longer, Rainbow Capy 30%, Space Capy 40% — but none of them buy you a nap.
Collect coins during runs — one coin each, and the ones sitting in traffic are worth the detour — then spend them in the character shop. Prices climb from 100 coins for Baby Capy to 3,500 for Space Capy, and many come with a perk: coin magnets, smaller hitboxes, bonus starting coins or a more patient eagle.
No. Every update runs a validate-and-repair pass over your saved data before anything reads it, so your high score, coins, capybaras and achievements carry over — they have since version 1.0.
Free. No account. The eagle is already circling.